# Basic Game Pillars

- [Star Systems](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/star-systems.md): In the vast expanse of the Far From Home universe, star systems form the fundamental building blocks of resource mining and space exploration.
- [Planets](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/star-systems/planets.md): In the Far From Home universe, planets are vibrant and dynamic worlds, each presenting unique experiences and a wealth of resources.
- [Moons](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/star-systems/moons.md): In the Far From Home universe, moons serve as natural satellites providing key strategic locations, each rich in unique resources and potential for discovery.
- [Asteroid Fields](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/star-systems/asteroid-fields.md): In the expansive Far From Home universe, asteroid fields are more than mere collections of space debris. They are dynamic realms brimming with resources, each with its unique characteristic.
- [Mining in Sectors](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/star-systems/asteroid-fields/mining-in-sectors.md): The journey from initial detection to strategic decision-making is an elaborate process, demanding technical proficiency and careful judgment.
- [Mining Process](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/star-systems/asteroid-fields/mining-in-sectors/mining-process.md): This comprehensive guide breaks down the process, focusing on equipment efficiency, thermal management, and the impact of fluctuating environmental conditions.
- [Asteroid Categories](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/star-systems/asteroid-fields/asteroid-categories.md): In Far From Home, the universe is teeming with a rich variety of asteroids, each category presenting unique set of prospects for explorers.
- [Composite Ores](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/star-systems/asteroid-fields/asteroid-categories/composite-ores.md): In Far From Home, each asteroid is a complex mosaic of minerals and elements, offering a diverse array of compositions that present unique opportunities and challenges.
- [Ice Categories](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/star-systems/asteroid-fields/ice-categories.md): Ice formations, found in various cosmic locations offering unique resources crucial for survival and technological advancement in space.
- [Hangar](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/hangar.md): The core starting point of any space operation. The hangar is a specialized facility designed to house and protect starships during their downtime.
- [Industrial Ships](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/hangar/industrial-ships.md): The backbone of the galactic economy, industrial ships serve a pivotal role in resource acquisition, transportation, and production within the universe.
- [Ship Customization](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/hangar/industrial-ships/ship-customization.md): Ship customization represents a deep and intricate process, centered around the precise selection and fine tuning of various spacecraft characteristics.
- [Hauling Ships](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/hangar/hauling-ships.md): Hauling Ships are high-capacity utility vessels designed to support large-scale logistics, structure deployment, and intersystem transport.
- [Command Ships](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/hangar/command-ships.md): Command Ships are the strategic epicenters of fleet operations, offering advanced control, additional storage, and enhanced coordination capabilities.
- [Colony Ships](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/hangar/colony-ships.md): Colony ships are specialized starships designed to assemble a modular habitation structure for planetary colonization.
- [Production](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/production.md): Every piece of equipment, building, space craft, and space station is a product of a series of events, from ore mining to reprocessing into elements, through to construction as a usable product.
- [Refinery Complex](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/production/refinery-complex.md): The Refinery Complex allows citizens to process ores and other raw materials obtained from resource extraction into a more valuable resources.
- [Manufactory Complex](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/production/manufactory-complex.md): The Manufactury Complex allows citizens to process resources obtained from the refining process to a more valuable advanced materials.
- [Fuel Production](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/production/manufactory-complex/fuel-production.md): This segment of the galactic industry is characterized by its advanced technological processes that synthesize a variety of elements and compounds, crafting fuels that are efficient and reliable.
- [Engineering Complex](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/production/engineering-complex.md): The Engineering Complex allows citizens to process materials and components obtained from manufacturing to a more valuable commodities.
- [Shipyard](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/production/shipyard.md): The Shipyard allows Citizens to manufacture Industrial Ships from gathered materials and specialized components.
- [Structures](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/structures.md): Essential tools for sustaining deep-space operations and enabling large-scale, player-driven development.
- [Sector Stations](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/structures/sector-stations.md): Sector Stations are large, modular space structures deployed in deep-space sectors.
- [Storage Complex](https://farfromhome.gitbook.io/galactopedia/basic-game-pillars/storage-complex.md): Designed to efficiently manage and secure a variety of in-game resources across all stations.


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