# Roadmap

### Preparation

The first phase of the project is focused on basic gameplay and user base preparation. The primary purpose of this part aims at game mechanics prototyping, unique visual identity establishing, and early pre-game activities. Also, in this phase, the players can collect the first pieces of in-game collectible assets and earn multiple exclusive game rewards, perks, and whitelisting for future drops.

* [x] **Closed Alpha Prototype**
* [x] **In-Game Collectibles**
* [x] **Collectibles + Token Launch**
* [x] **Industrial Ship**
* [x] **Industrial Ship Component**
* [x] **Closed Beta Prototype**

### Colonization

The second phase of the project introduces the minimum viable product (MVP) version, which will be released in multiple phases as a browser-based game. The MVP will contain basic functionalities including asteroid mining, Star map, exploration missions, planet mining and land-based gameplay zones. During this phase, players may obtain optional in-game items through AtomicHub pre-launch distributions. These items are designed to provide cosmetic, convenience, and early-progression gameplay benefits within the game environment.

* [x] **In-game Consumables (Fuel )**
* [x] **Asteroid Mining Gameplay Launch (MVP)**
* [x] **Basic Crafting & Refining Launch**
* [x] **Advanced Manufacturing Launch**
* [x] **Asteroid Mining Gameplay Launch 2.0 (MVP)**
* [x] **Season #1 Launch (MVP)**
* [ ] **Fleet Mining Presale + Launch (MVP)**
* [ ] **Ship Renting Launch**&#x20;
* [ ] **Advanced Engineering and Manufacturing Launch**
* [ ] **In-game Equipment**&#x20;
* [ ] **Crew and Colonization Ship**
* [ ] **Colonization Gameplay Launch (MVP)**&#x20;

### Establishment

Following the successful launch of Phase 2, development will focus on land upgrades, crafting systems, and additional gameplay mechanics that support social events and ongoing player engagement. A major milestone for this version will be the introduction of balanced multi-planet gameplay systems featuring a wide range of interactive activities for players and guild-managed territories.

* [ ] **Advanced Assets**
* [ ] **Gameplay and Crafting Improvements**

### Star System Expansion

In Phase 4, gameplay expands into deep space, allowing players to explore nearby star systems and nebulae filled with new challenges, discoveries, and environmental hazards. During this phase, optional in-game items may be made available through pre-launch distributions, while the primary exploration experience will focus on player skill, decision-making, and crafting-based progression.

This phase will also introduce additional gameplay systems such as the discovery of new land-based zones and new interactive features that extend the playable regions of known star systems.

* [ ] **Space Exploration Asset Presale**
* [ ] **Space Gameplay Expansion**

### **Interstellar Conquest**

The final phase of this development stage focuses on extending the game’s core mechanics into an interstellar setting. This phase builds on a stable and well-balanced set of gameplay systems designed to provide fair, enjoyable, and accessible experiences in which every player can find a meaningful role.

Release timing and feature rollout will be guided by player activity levels and community feedback.

* [ ] **Full game universe launch**
* [ ] **Future expansion**

{% hint style="info" %}
*Note: This Galactopedia entry is based on known data up to 2023 and may be subject to revisions with newer discoveries.* It serves as a comprehensive guide for travelers, engineers, and enthusiasts alike, ensuring that knowledge remains accessible to all.
{% endhint %}

{% hint style="warning" %}
Far From Home is a digital game. Tokens and digital items are intended solely for gameplay and entertainment purposes and do not constitute financial or investment products.
{% endhint %}


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